I have all HO E-Z track and DCC turnouts. All work find and switch on demand. Problem is one left turnout tends to derail cars when in the thrown position. The engine runs through just find but cars derail easily, even at slow speeds. The cars are weighted properly and run through just fine if I push them by hand. I checked the gage of the track and the cars and all are on spec. I video taped it and ran it back in slow motion. When the derailment occurs the front truck causes the points to momentarily go to the closed position and the wheel runs to the outside of the point. The rear truck follows the turn OK because the points have sprung back to the thrown position where it should be. This can happen to any car from the first behind the engine or one farther back. It doesn't happen all the time but more often than not. Any help would be greatly appreciated.
Arn
Arn